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MULTIPLAYER SPACE SIMULATION GAME

BUILD, MINE, CONQUER

Build your base, mine resources and conquer new planets across the galaxy.

Rezium Game Closed Alpha Release on PC via Steam - Q4 2025

FIGHT FOR REZIUM

Rezium is an extraordinary mineral with the molecular power to terraform barren worlds. In the year 2385, it has become humanity's most prized resource.

 

The opening of interstellar Gates by the United Stellar Federation (USF) has connected the Sol System to the distant Kalin System, unleashing a new era of Rezium exploration and trade. 

 

Factions like Roqore Offworld, Saryon State, and Zaikov Industrials now compete for Rezium’s immense potential, forging uneasy alliances.

FACTION OVERVIEW

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ROQORE OFFWORLD

MINING FACTION - MARS
 

Roqore Offworld is a major mining faction, with a large colony of mining bases on the Western Hemisphere of Mars. Roqore has its capital in Nova Ares, the capital of Mars. 

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SARYON STATE

MILITARY FACTION - JUPITER MOON IO

Saryon State controls the moons of Jupiter, with its capital city of Gish Patera on the moon of Io. It has a large workforce of Synths and a focus on military domination of the Sol System. 

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ZAIKOV INDUSTRIALS

DEEP SPACE FACTION  - NEPTUNE MOON TRITON

Zaikov Industrials focusses on spacecraft research, gate transport systems and interstellar exploration. The faction has its headquarters in Arku Bay on Neptune's Triton Moon. 

Core Team

The core team has experience with studios including Ubisoft and games such as Halo, Endless Space 2,

Stellaris, Wilder World, Spaceminers, Bloodloop, Cyball and Supremacy. 

The Red Frontier
02:14
Rezium Pulsar - By Robot Sunrise
06:51
Jalen G-82 on the Factory Floor
00:29

Roadmap

1

Game World
Pre-Production

Q1 2023 – Q4 2024

  • Concept art and asset creation for early prototypes

  • Story, character, faction and environment design

  • First novella ‘Rise of Mars’ complete  

2

Pre-Production

Q1 – Q2 2025

  • Core game design documentation finalized

  • Expansion of game production team and role definitions

  • Development of core gameplay systems and mechanics

  • UI/UX for HUD, Command Center and Base-Building Interface

  • Comic #1 Escape from Earth complete

3

​Vertical Slice Production

Q3 2025 

  • Prototyping mining, exploration and combat systems in Mars base location

  • Integration of story, quests, and early AI threats

  • Community teaser materials and internal testing

  • Comic #2 Gates of Ares complete

  • Community development stage commences

4

Community Feedback

Q4 2025

  • Launch of closed playtests and community engagement

  • Feedback collection on core systems and balance

  • Refinement of base-building and faction mechanics

  • Community-driven naming events and Discord campaigns

  • Early performance optimization and bug fixing

  • Comic #3 First Command
     

5

Kickstarter Campaign

Launch date To be confirmed

  • Launch of Kickstarter with cinematic trailer and vertical slice

  • Stretch goals revealed with deeper systems, new worlds

  • Exclusive supporter rewards with avatars, statues, naming rights, titles, early access

  • Developer livestreams and lore reveals to drive momentum

  • Community milestone challenges to unlock bonuses

  • First election for first USF Chancellor and Council

6

Game Version 1.0 Release

Target Q4 2026

  • Launch with multiple playable locations (Mars, Io, Triton)

  • Extended base-builder with tiered slot upgrades and mining zones

  • Integrated multiplayer systems 

  • Dynamic market simulation across three systems

  • First major story arc unlocked via USF news broadcast system

  • Election for second USF Chancellor and Council

  • Rezium Graphic Novel 128 pages 

7

Game Version 2.0 Release

Target Q4 2027

  • Launch with multiple playable locations across seven systems

  • Expanded trading and market integrations

  • Expansion of Multiplayer corporation alliances

  • Expanded multiplayer political system

  • Expanded land ownership and expansion systems

  • Election for third USF Chancellor and Council

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